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Author: yowa2

Virtual Villagers series [1, 2, 3, 4 & 5]

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Post time 14-6-2008 12:59 PM | Show all posts
tapi kan aku try nak charm jaws2 tu tak jadi la, asik meletup je periuk tu, tensen tul
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 Author| Post time 15-6-2008 12:28 PM | Show all posts
kna upgrade alchemy ler. hehehe
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Post time 16-6-2008 12:09 PM | Show all posts
dah aku dah upgrade dah sampai level 3 tapi tak jadi gak, betul ke 1 berry + 2 rose
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 Author| Post time 16-6-2008 12:26 PM | Show all posts
Originally posted by que_hunny at 16-6-2008 12:09
dah aku dah upgrade dah sampai level 3 tapi tak jadi gak, betul ke 1 berry + 2 rose


nk kate ko salah, sbb amik Nature instead of Magic... tak gak. sbb ko blh nmpk Beery. klu x, ko jmp bunga lain yg pnjg2 tu.
btl la 2 rose, 1 berry.
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Post time 17-6-2008 03:46 PM | Show all posts

Reply #63 que_hunny's post

que,
kalu choose nature portion tue Pitcher Plant + Black Orchid + Black Orchid
kalu choose magic portion tue Golden Berry + Rose + Rose

[ Last edited by  zue_af at 17-6-2008 03:47 PM ]
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Post time 17-6-2008 03:55 PM | Show all posts

Reply #56 gee03's post

gee, nak bina statue gee kena ader master builder sbb master builder akan lukis plan kat board tue then angkat dia atas statue tue nnti akan kuar msg place to achor letak dia kat situ nnti dia start scarfolding, lepas tue ambik tribal chief letak dia kat statue then dia akan directing builders tue buat keje. Gee kena ader byk builders and keje nie takes time gak ler. Kena upgrade restoration & leadership kalu tak salah zue level 2 kot.

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Post time 17-6-2008 03:59 PM | Show all posts

Reply #64 yowa2's post

yowa, dah abis main VV3 ker? Zue sumer puzzle dah settle yg last skali tue sun disk tue dah follow instruction tp tak solve lagi, pening dah nie!!! Maleh dah nak main new game lg...
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Post time 17-6-2008 04:03 PM | Show all posts
Hints for Specific Puzzles - Virtual Villagers 3 : The Secret City
  • These are numbered as they appear, left to right in the puzzle grid. You can open the puzzle spoiler and check what prerequisites are needed, before reading the whole hint.
  • Puzzle #1
Prerequisites: None.
Some of the Puzzle symbols in the grid are easy to identify, but this one doesn't match anything you can see.
But it is something that your villagers can do right away, at the first of the game.
In fact, it's best to just get it over with.
The answer is already among them, and merely needs to be identified.
The villagers need to figure out who their leader is.
Johnnie Cochran might say, "If it doesn't fit, you must not be it."
Check out the amphitheater.
Have the villagers try on the robe till you find the chief.
Click the mask to the left of the status bar to give you hints about the chief's abilities. Be sure to read the Leadership detail on the Tech page also.
  • Puzzle #2
Prerequisites: A fire. If you've got any food in the bin, you've likely already solved this puzzle.
If not, you better hurry, so the villagers don't starve. It's buzzing right in front of your face.
There's honey in the beehive by the beach.
You just have to find a way to get rid of the bees in order to collect it.
Convenient how those torches are just lying there, isn't it?
If you could light them, you could smoke the bees away.
Warning: the hive runs out eventually, so you should be on the lookout for other sources of food.
  • Puzzle #3
Prerequisites: An Adept Scientist
If you've tried to pick up any of the flowers and herbs lying around, you've been refused, along with the message that the alchemy lab is in ruins!
And have you tried to pick up those weird pots and other manmade items that are lying around? They aren't collectibles.
You need an adept scientist to gather those things up and put the lab back together.
There are five items total. You'll have to drop a villager on each one separately.
They are: a plain brown pot, a yellow and white pot, a red and white pot, a gray bowl with spoons, and a multi-colored stick-shaped item. No help on location -- the items are in a different place in each game.
Once you've found them all, watch your scientist put your lab back together.
Now you can use those herbs!
  • Puzzle #4
Prerequisites: None.
It involves something in the grassy area to the far right of the village.
And not the orchid.
But there's only one other thing over there for a villager to see or notice.
And there's only one thing you can do with it.
Any villager can help clear leaves. The more you put on it, the faster it will go. It will take a while but you can watch the status in the bar.
This is also a great way to add builder skills to your villagers. There's nothing for you to do when the job is complete. Easy milestone!
  • Puzzle #5
(Warning: this one is slightly frustrating -- because without seeking hints, it's impossible to be aware of.) Prerequisites: Level 2 Leadership, at least 2 Adept Farmers, and a completed Puzzle #1. You can come back to this one if you want, as no other puzzles are dependent on it.
What would you do if you were a primitive tribe and needed some rain?
Pray to the gods, maybe, or show some sort of sacrifice. Your chief would probably lead you.
Where would the chief do this kind of ceremony? Check all the places that a nature ritual might happen.
Drop your chief on the fire. He'll start to do a dance.
Of course he needs some villagers to help him.
  • Puzzle #6
Prerequisites: Level 2 Restoration and 3 Adept Builders.
It's time to fix that broken machine in the orchard.
The better trained your builders are, the faster this will go. Also, if you bring your chief over to supervise, the builders won't get distracted.
If they are having trouble getting started, drop a builder so he sees the broken machine or lift.
They can repair the lift, but they can't operate it. It runs on nature's schedule.
The lift runs on gravity... and there's no way for your villagers to fill the bucket with weight.
When it starts to rain, you can put a villager on the lift's platform. When the bucket fills with rainwater, it will raise the villager to access the tree above.
  • Puzzle #7
Prerequisites: Level 2 Restoration
Have you noticed those loose stones to the right of the staircase, by the broken bath? (number 2 on your keypad)
It's rubble that needs to be cleared. The better trained your builders are, and the more you use of them, the faster this will go. Also, if you bring your chief over to supervise, the builders won't get distracted.
It takes a really long time. But something exciting happens in the interim:
Collectible tablet pieces will start to appear.
When you're done clearing the rubble, you should have a big hole in the ground. Send someone down to check it out.
Don't worry if you forget part of the story: you can "replay" it by sending someone into the cave again.
  • Puzzle #8
Prerequisites: Level 2 Restoration and a Master Builder
By now you've seen the broken bath, a project "too difficult without plans."
So have a builder draw up some plans.
There's only one good place to really draw up plans:
the chalkboard in the lab.
Drop a Master Builder on the chalkboard.
Once he draws up plans for the bath, you can put your builders onto this project.

[ Last edited by  zue_af at 17-6-2008 04:05 PM ]

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Post time 17-6-2008 04:05 PM | Show all posts

Puzzle #9
Prerequisites: Level 3 Restoration, Level 3 Leadership, completed Puzzle #8, a Chief, lots of trained builders
You need a Master Builder to draw up some new plans.
And you'll need the Chief or a Master Builder to do some site preparation.
What happens when you fly a Chief or Master Builder over the top of the path?
They will "see a good place to anchor the statue." Drop a Master Builder on that spot.
He or she will build the scaffolding.
Then, you can start bringing builders onto the statue. They need to be supervised, though.
Make sure your chief is there to direct the work. It takes a really long time to execute this.
  • Puzzle #10
Prerequisites: Completed Puzzle #6
If you have a tree growing in the dark soil already, you've begun this puzzle.
If you've had a villager plant the other two seeds that fell after using the lift two times, you've done all you can on this puzzle.
Now you're growing an orchard. When the trees mature and bear fruit, you've completed it.
You can keep sending villagers up on the lift if you want, but they won't plant the seeds that fall; they'll just put them in the food storage.
Sadly, the lift can't be used for anything else.
  • Puzzle #11
Prerequisites: Completed Puzzle #3, and Level 2 Faction (Nature or Magic)
It's time to tap the ocean for some sustainable food source.
You can deal with the sharks via alchemy.
Specifically, with a potion.
And one of the ingredients is the magic 6th herb that was revealed to you after you leveled up in your faction.
The potion recipe is Orchid + Orchid + 6th herb (for Nature Faction), or Rose + Rose + 6th herb (for Magic Faction).
Have a scientist make the potion, then use it.
  • Puzzle #12
Prerequisites: Level 3 Medicine, a completed Puzzle #8, and a Master Doctor
It's time to use those odd receptacles around the top of the bath.
Put a Master Doctor near or in the bath, and let him/her work.
Ah! Pretty lotus blossoms near the bath!
Only, you didn't get a "completed puzzle" pop-up, so clearly there's more to do.
Turn the flowers into incense.
By burning them.
Yes, it would seem to make sense to take your doctor back to the torches by the beehive. But those don't work anymore.
But how can your villager get fire to the bath?
Apparently, the good doctor is carrying a torch in his pocket (ahem). So, just drop him on the fire.
  • Puzzle #13
Prerequisites: Time. There's nothing else you can to do to bring this one on.
Have you noticed that your fire appears to be sparkling?
If not, you're not ready for this one. You can't go looking for this; it can only be found by accident.
One way or the other, your fire needs to go out.
You could let it die out, or you could put it out somehow.
If your fire is sparkling and you don't want to wait for it to go out, or if you just want to see if your fire is ready for this puzzle,
drop a villager onto the waterfall. If they just get a drink of water, you're not ready.
But if they collect a bowl of water to dump on the fire: hurrah! Keep them doing it till your fire is out. Something of value lies under there.
There is a diamond gem in the ashes.
Does the shape look familiar?
It ought to: it matches the door at the top of the path.
You can either cool the gem with water, or with time.
  • Puzzle #14
Prerequisites: Completed Puzzle #3
So if you had something up high that you needed a villager to reach...
And you couldn't use that primitive ol' lift...
How could you get them up there? They won't stack up on each others' shoulders.
But maybe a really bouncy villager could jump.
There is a potion that makes a villager better at jumping.
It's Rose + Cactus + Lotus.
Have a scientist make the potion, then have a villager use it.
Once he or she feels "light and springy," drop him right under the pink gem on the cliff by the orchard.
  • Puzzle #15
Prerequisites: A Chief, a Master Builder, a Master Scientist, and a completed Puzzle #9.
Once the statue was completed, did you find anything of interest?
It looks like a collectible. Only, a child couldn't pick it up.
Under the statue is an "irregular pearl" that needs to be shaped.
A skilled builder could do it... possibly with the help of some water.
Have a Master Builder take the pearl to the waterfall until it's smooth.
Now you've got a nice round light blue pearl.
But it isn't very shiny. Could you have someone polish it?
Someone with the appropriate chemicals and tools to clean it up?
Have a Master Scientist pick up the smoothed pearl to polish it.
Now what? There is a round hole remaining in the green door at the top of the path. Is this pearl the third key?
Doesn't seem like it... but could it possibly be a *decoy* for the third key?
That giant clam has a pearl too... but it's kind of a mean clam.
Maybe a leader could talk it into swapping.
Have your chief take the new blue pearl out to the clam on the reef.
  • Puzzle #16
Prerequisites: Completed Puzzles #13, 14, 15
Once you have the three keys in the door, a special room will appear.
Put a villager on the farthest left position of the sun dial.
Wait for the sun.
Have a villager interact with the people that appear.
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 Author| Post time 17-6-2008 06:11 PM | Show all posts
Originally posted by zue_af at 17-6-2008 15:59
yowa, dah abis main VV3 ker? Zue sumer puzzle dah settle yg last skali tue sun disk tue dah follow instruction tp tak solve lagi, pening dah nie!!! Maleh dah nak main new game lg...

xsetel satue tu lagi. aku pause je game sejak mlm tadi.

masalahnya ialah... Chief aku mati. so, projek tak jalan. puas aku lantik org jadik ketua kampung, sume taknak. heran btl. aku tgh ramai builder ni. tu pasal pause. klu jalan gak game, mati pulak master2 builder aku. last aku cek, tgl 4jam je nk siap statue tu. huhuhu...
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Post time 18-6-2008 11:42 AM | Show all posts

Reply #70 yowa2's post

btul2...yg muda2 nie kekadang tak nak jadik tribal chief terpaksa ambik yg tua2 tp bila yg tua2 nie cepat ler matinyer. Zuenyer villagers smpi umur 95thn then mati sb old age...
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 Author| Post time 18-6-2008 03:32 PM | Show all posts
Originally posted by zue_af at 18-6-2008 11:42
btul2...yg muda2 nie kekadang tak nak jadik tribal chief terpaksa ambik yg tua2 tp bila yg tua2 nie cepat ler matinyer. Zuenyer villagers smpi umur 95thn then mati sb old age...

hebat btl! huhuhu... cane ni. xde sape nk jadik ketua kampung. 3 pazel lg ni. statue, clam key, sun disk. huhu
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Post time 19-6-2008 03:10 PM | Show all posts
zue, yowa, dah try tapi potion tu tak jadi2 pun. tinggal 3 puzzle lagi ni ha , apa lah silap ku agaknye
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 Author| Post time 19-6-2008 05:03 PM | Show all posts
atau... dalam xsedar, pazel tu dh setel. ce tgk. or hantar org kampung tgkp ikan. hehehe


so, sumber mknn actually ade 3. madu, kebun n ikan. payah nk setel ikan tu! byk tech point kna ada!
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Post time 24-6-2008 11:43 PM | Show all posts

Reply #73 que_hunny's post

que ambik faction yg mana satu? kalu ambik nature, mesti level 2 then suh budak2 pi ambik herbs bila sumer 3 herbs dah ader zue ambik tribal chief suh wat alchemy tue then dia sendri yg bwk vial portions tue ke laut. Kalu tak jadik gak agak2 ader games tue ader bug kot yg menghalang. Penah kena skali masa puzzle statue tak jln dah suh tribal chief directing work tp dia asik2 thinking,thinking,thinking....geram sgt pastu tue zue start over game tue smpi akhirnya dah settle...
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Post time 24-6-2008 11:46 PM | Show all posts

Reply #72 yowa2's post

try jer yowa byk2 kali kalu tak leh gak ambik jer villager yg dah tua tue kasik jadik tribal chief yg herannya pompuan jer ker yg bley jadik tribal chief?
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Post time 25-6-2008 03:42 PM | Show all posts

Reply #75 zue_af's post

zue, que rasa betul la kot ada bug, que dah buat dah yg zue suh, yowa suh, tapi tak jadik gakkkkk   nampak gayanye kene restart balik, penat sehhhh
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Post time 26-6-2008 01:43 AM | Show all posts
aku dah main trial VV3. aku mmg buat chief sbg budak..ade pekdah sket dr kutip cendawan je..

and bugs VV3 klu ubah date computer kepada esoknya, honey jadik 1000, pokok buah pun trus dah matured..hehe

ade gak  ku baca klu forwardkan tarikh dpt gak,tp bila aku fwd, dah mati semuanya.. so,cuma leh backward tarikh je la
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Post time 26-6-2008 01:52 AM | Show all posts
Originally posted by yowa2 at 25-1-2008 06:25 PM

dalam forum website tersebut memang di akui game tu ade bug/flaw yg memang takkan dapat gong piece tu.
so, re-download and play all over again. download ler kat reflexive.com


ko bayar ek utk games?
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 Author| Post time 26-6-2008 10:12 AM | Show all posts
hm.... aku boleh dah run game n diorg boleh survive. biala dlu xde ketua kampung. org kampung 35 org. puas aku campak soh try robe. pastu xtau, yg tu dh try ke blum. hehehe. ahhhh, ske ati dorg la.

skang ske main game Scarlet Weather Rhapsody. hehehe
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