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Reply 38# AMDTurion
Ko tengok game aku start dari SWANSEA tuh.... {:2_74:} .....sampai game WOLVES....
Kalo team reserve aku manage guna 4-3-1-2....ok jer...!!! Maner tak ok...Skuad utama CHELSEA pun main kat RESERVE gak...hehehe |
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Yang nie plak....aku tak tau camaner nak settle....dudok kat bangku simpanan pun tak bleh.....LOAN OUT pun tak bleh...apatah nak jual...coz off WORK PERMIT....any suggestion?????
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Reply 42# baksamakmu
Hehe . suka hati kolah bro tapi aku nak ingatkan aku punya database tu tak semestinya bagi advice yg bernas. jgn ko marah2kan database aku dahlah tu.
Bro Baksamakmu bila aku tgk result tu taklah teruk sgt. At least ko punya pemain masih dpt menjaringkan gol. Mcm kes Chelsea kalah dgn Roma tu mungkin ko kena tweak masa dlm ingame. Mcm aku, sekiranya pemain aku jrg dpt bola aku akan suruh diorg pergi dptkan bola tetapi masih didalam zon2 yg tertentu. Aku nak tweak pun bukanlah nak kata aku bagus sgt cuma aku suka sharing knowledge pasal taktik nie. Aku kasi idea sikit supaya ko boleh dpt paham sikit philosophy taktikal game ni. aku bagi secara pandangan kasar dulu.
Ok aku akan kategorikan 4 gaya permainan.
Attacking = Permainan menyerang, Philosopy Fluid atau Very fluid
Counter = Permainan bertahan sementara menunggu peluang counter attack, philosopy rigid atau very rigid.
Control = Penguasaan bola dan mencari peluang untuk menyerang, philosophy balanced atau fluid
Defend = Bertahan dan apabila mendapat bola akan 'build passing' untuk menyerang, philosophy very rigid atau rigid.
Wide:
Attacking = wide atau very wide
Counter = narrow atau normal
Control = normal atau wide
Defend = very narrow atau narrow
Memandangkan formasi ko berasaskan 4-3-3 dan pemain yg ko telah select (aku anggap itu 1st team eleven ko).Ini suggestion yg boleh aku buat.
Drogba = target man, attack role.
Kalou = advance forward, attack role.
Molouda = advanced forward, attack role
Essien = ball winning midfielder, defensive role.
Cavalho = ball playing defender, stopper role ( kalo pace, acc, dia kurang jdkan dia central defender, cover role)
*kalo pemain2 ko secara overall mempunyai passing, decision, creativity, first touch, positioning dan offball yg bagus (15 and over), ko boleh gunakan balanced ataupun fluid philosophy sekiranya ko nak guna strategy attacking atau control. boleh juga guna taktik bertahan seperti counter attack di tempat lawan sekiranya lawan yg ko rasakan tu agak kuat.
Set piece:
Cadangan aku,
Corners = ok ikut suka ko.
Free kicks = mixed.
Throws in =ikut suka hati ko jgk.
p/s: panjang dah nie ada masa aku nak klasifikasikan beberapa jenis pemain (player type). |
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Reply 43# baksamakmu
bro. nanti bila transfer window dah open balik ko cuba hantar dia ker affilate club ko. yg sbbnya ko x dapat nak loan kuar sbb ko offer diluar waktu transfer window. |
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Post Last Edit by AMDTurion at 25-7-2010 01:27
Lupa plak nak komen pasal penalti dgn Swansea. Biasanya situasi perlawanan liga dan piala liga ataupun kejuaraan piala liga kalah mati nie, tahap tekanan akan menjadi berbeza dari keadaan biasa. kadang2 ada pasukan yg akan menjadi begitu bersemangat sekali untuk menang walaupun pasukan tu ko jangka boleh bid. lagi2 pulak kalo manager dia pandai main psikologi.
kadang2 penting ko reply media pada certain2 game dimana perlawanan itu dianggap penting. tetapi kenalah pandai pilih jawapan dan sekiranya respon statement media yg telah ko buat tu kepada pasukan ko tu bagus secara x langsung ianya akan menjadi bonus moral boost para pemain2 ko. |
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OK....i got wat ur meanin' ......u r brilliant..!!! |
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OK....i got wat ur meanin' ......u r brilliant..!!!
baksamakmu Post at 25-7-2010 04:46
Cuba dulu ok bro. Sbbnya sekrang nie mungkin dah nak pertengahan musim dan masa pemain2 ko adapt cara permainan baru itu mungkin take time sikit. Anyway good luck in journey to be new Maurinho bro. |
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Centerbacks:
Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off.
Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed.
Gets forward whenever possible: Will look to get forward and get into goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs
.
Marks opponent tightly: Good for any decent defender or anchor-man, particularly if playing a man marking game.
Plays no through balls: Good for limited defenders and anchor-men, not helpful if you play with a team that creates from the back
Plays short simple passes: Will make short passes to nearby team mates, good for all central defenders except expansive ball playing ones, and more non-creative midfielders as they pass to a more creative midfielder. Good for any player with poorer passing skills. Generates a high pass completion rate
Runs rarely with ball: Useful for defenders and more defensive midfielders with poor dribbling ability, will look to pass more often.
Stays back at all times: The player will always hold his defensive position, good for a limited defenders, defenders you don’t want getting forward, and anchor-men. Do not teach if you want a more offensive centre backs and defensive Mids.
Fullbacks:
Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off
Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed.
Gets forward whenever possible: Will look to get forward and get into goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs.
Hugs line: Good for quick wingers and fullbacks, will look to burst down the line before looking for the cross
Plays short simple passes: Will make short passes to nearby team mates, good for all central defenders except expansive ball playing ones, and more non- creative midfielders as they pass to a more creative midfielder. Good for any player with poorer passing skills. Generates a high pass completion rate.
Possess long flat throw: Rory Delap. Nuff said
Runs with ball down left: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak left foot.
Runs with ball down right: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak right foot
Defensive Midfielders and Defensive Central Midfielders:
Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for passing defensive midfielders and central midfielders, as it gives extra space to find the pass, and strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers
Curls ball: Great for long range shots, as they look to bend the ball round the keeper.
Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off
Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed
Dwells on ball: He will look slow the game down. Good for deeper midfielders in possession style tactics, and wingers with hold up ball instructions, not so good for centre backs, getting caught in possession will likely have disastrous consequences.
Gets forward whenever possible: Will look to get forward and get into goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs. Combines well with Comes Deep for the Ball.
Marks opponent tightly: Good for any decent defender or anchor-man, particularly if playing a man marking game.
Plays no through balls: Good for limited defenders and anchor-men, not helpful if you play with a team that creates from the back
Plays short simple passes: Will make short passes to nearby team mates, good for all central defenders except expansive ball playing ones, and more non- creative midfielders as they pass to a more creative midfielder. Good for any player with poorer passing skills. Generates a high pass completion rate.
Runs rarely with ball: Useful for defenders and more defensive midfielders with poor dribbling ability, will look to pass more often
Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers
Shoots with power: Good for technically adept midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper
Stays back at all times: The player will always hold his defensive position, good for a limited defenders, defenders you don’t want getting forward, and anchor-men. Do not teach if you want a more offensive centre backs and defensive Mids.
Stops play: Good for very low tempo possession based football, will look to take the sting out of the game, however, it can kill a flowing move. If you are looking to play quick football, particularly counter-attacking football, make sure your player unlearns this.
Tries killer balls often: This is probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing.
Attacking Central Midfielders and Attacking Midfielders:
Arrives late in opposition area: these players have a very good timing when going forward, very good for players with good long shots coming from deeper positions (think Frank Lampard)
Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for passing defensive midfielders and central midfielders, as it gives extra space to find the pass, and strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers
Curls ball: Great for long range shots, as they look to bend the ball round the keeper.
Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off
Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed
Dwells on ball: He will look slow the game down. Good for deeper midfielders in possession style tactics, and wingers with hold up ball instructions, not so good for centre backs, getting caught in possession will likely have disastrous consequences.
Gets forward whenever possible: The player will look to get forward, into attacking, and often goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs. Combines well with Comes Deep for the Ball.
Gets into opposition area: An even more offensive PPM than Gets forward whenever possible, great for attacking wingers and midfielders.
Looks for pass rather than attempting to score: very good for creative players who have poor finishing/long shots (Anderson), as they’ll look to play in teammates, will generate a lot of assists.
Runs with ball through centre: will look to run at the heart of the opposition defence. Great for quick skilful strikers and attacking midfielders and central midfielders, giving them the ability to beat often beat two or three players before shooting. Important PPM for advanced playmakers looking to attack from deep
Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers
Shoots with power: Good for technically adept attacking midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper
Tries killer balls often: Probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing. |
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Post Last Edit by AMDTurion at 26-7-2010 15:11
Wingers:
Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers
Curls ball: Great for long range shots, as they look to bend the ball round the keeper.
Cuts inside: Important for Inside Forwards and good for wingers with strong opposite feet (i.e. strong right foot for left sided players and vice versa), will look to drive in at goal from their flank.
Dwells on ball: He will look slow the game down. Good for deeper midfielders in possession style tactics, and wingers with hold up ball instructions, not so good for centre backs, getting caught in possession will likely have disastrous consequences.
Hugs line: Good for quick wingers and fullbacks, will look to burst down the line before looking for the cross
Moves into channels: will look to move into space as much as possible, either between the centre backs, or between fullbacks and centre backs, good for number 9s, inside forwards and very offensive wingers, not as useful if you want your winger to be involved in build-up play (teach them to come deep as well)
Runs with ball often: looks to dribble at any opportunity. Great for wingers
Runs with ball down left: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak left foot
Runs with ball down right: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak right foot.
Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers
Shoots with power: Good for technically adept midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper.
Tries killer balls often: Probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing.
Strikers:
Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers
Likes to lob keeper: Good PPM for quick technical strikers getting through on one on ones.
Likes to round keeper: Another good PPM for strikers, requires less technique and flair than Lob Keeper
Likes to try to beat offside trap: very good for quick poachers and number 9s, with good off the ball and anticipation, not useful if you don’t play many through balls
Moves into channels: will look to move into space as much as possible, either between the centre backs, or between fullbacks and centre backs, good for number 9s, inside forwards and very offensive wingers, not as useful if you want your winger to be involved in build-up play (teach them to come deep as well)
Places shots: top PPM for technical strikers with good composure, they will convert a very high percentage of their chances. A must for your number 9
Plays with back to goal: Ideal for strong target men, but also useful strong complete forwards, and strong lone strikers (players like Drogba, Dzeko, Zigic etc.)
Runs with ball through centre: will look to run at the heart of the opposition defence. Great for quick skilful strikers and attacking midfielders and central midfielders, giving them the ability to often beat two of three players before shooting. Important PPM for advanced playmakers looking to attack from deep
Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers
Shoots with power: Good for technically adept midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper
Stops play: Good for very low tempo possession based football, will look to take the sting out of the game, however, it can kill a flowing move. If you are looking to play quick football, particularly counter-attacking football, make sure you player unlearns this.
Tries first time shots: Takes the shot at first opportunity, and can catch out the option defence and keeper.
Tries killer balls often: Probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing.
Miscellaneous:
Argues with officials: will tend to pick up more bookings than other players, however these players also seem to high aggression and determination, and will more often than not be fired up in big games and when behind
Hits free kicks with power: Will attempt to score a screamer of a free kick, poorer players will often hit this into the wall, free kick wizards getting the round the wall will see this end up in the back of the net, works better at longer ranges
Tries long range free kicks: Looks score from almost any position. If you have a set piece wizard (Van der Vaart) this player will make opposition think twice about conceding free kicks, but poorer players will often take wasteful shot, when a cross from the free kick is a better option.
Tries to play out of trouble: will look to dribble his way out being closely marked, or closed down. Very good for quick dribblers, who’ll often leave their markers standing, however poor decision making can mean they will dribble when the pass is a better option, and potentially get caught in possession
ONE THING I SHOULD STRESS: If you have player with a PPM thats negative towards your team play (for me its dzeko's "stops play"), but you're also thinking of teaching him a one that you think is good (tries first time shots) unteach the bad one first
Good PPM combinations:
Comes deep to get ball + Gets Forward at all times (midfielders and wingers)
Runs with ball through centre + places shots/tries first time shots/lobs keeps/rounds keeper/shoots with power (quick strikers)
Tries first time shots +shoots with power/place shots (strikers)
Plays with back to goal + shoots with power + tries first time shots (strong strikers)
Shoots with power + shoots from distance (players with good technique and long shots)
Hugs Touchline + Runs with ball down left/right (wingers and fullbacks |
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Dengar2 dlm bulan Ogos nanti mungkin akan ada preview dari SI ttg FM2011. alahai x lama lagilah tu plak. garu kepala dah nie....nak beli p baru..nak beli pc baru.... |
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Berita terkini untuk peminat2 FM dan player2 asia khususnyer.....dr official website SI.
SI, SEGA and KTH sign agreement for South Korean MMO LONDON (July 29th, 2010) – Sports Interactive are delighted to announce a development partnership with KTH, the hugely successful Korea internet portal company, to create an online football management game specifically for the Asian market based on Sports Interactive’s Football Manager Live, to be known locally as Football Manager Online.
The agreement, signed in Korea by KTH Allstar and SI’s parent company SEGA®, will create a joint development environment with Sports Interactive and KTH’s development teams already working together on the game which will be tailored for the South East Asian market.
As a result of the deal, Sports Interactive’s Football Manager Live team has doubled in size, with one part of the team concentrating on gameplay for Football Manager Live, one part concentrating on gameplay for Football Manager Online, working with KTH to fully understand the Asian market and model, and a third part who will work on technology on both games, who will also work very closely with KTH’s engineers who will be putting the server technology together for the project.
The development team will be based in both KTH’s studio in Seoul, and Sports Interactive’s studio in London, with some of the KTH team moving over to London for a large part of the development process. The game should be released towards the end of 2011 first in the Korean market, with versions likely for other Asian markets to follow afterwards.
“We’ve prepared a separate team made up of Korea’s topnotch developers for the joint development of Football Manager Online,” KTH Game Business Department Director Yunjung Seong stated. “We will do our best to be acknowledged not only for our publishing expertise, but also our game development capabilities through this agreement.”
“We’re delighted to be working with the team that KTH have put together for the project” said Miles Jacobson, Studio Director of Sports Interactive. “Since the signing of the deal, we’ve learnt so much from both the business and development teams at KTH about the South Korean market, and we’re very excited about what we can achieve by working closely together with them and their hugely talented engineers to make the perfect online football management game for the region.”
"SEGA is extremely pleased to partner up with a great company like KTH and make the Football Manager series available to a wider range of gamers," said SEGA COO Okitane Usui. He went onto add, "We look forward to effectively leveraging the strengths of both companies to bring out a new side of Football Manager that will appeal to users."
In related news, Sports Interactive and SEGA have also announced that Sports Interactive have taken over publishing repsonsibility for perpetual online game Football Manager Live, with studio director Miles Jacobson now heading up the publishing side for the title, as well as his role as Executive Producer on both Football Manager Live and Football Manager Online projects on the development side.
From Studio MD Miles Jacobson:
"To show how this new project, and the changes announced regarding FML's publishing situation will work with regard to the dev and support teams, the new structure is below, with 3 new members of the dev team, and Rob & Paul moving over to SI from SEGA on the support side.
Working on both projects on a production and publishing level are me (exec producer and general bad cop) and Marc (producer and general good cop) on both titles.
Having now finished a major revamp of the mod guides and procedures, Rob and Paul in their new roles as junior producers, are driving forward with the next major update as well as keeping on top of support and other issues.
The FML dev team will, as before, be led by the creator of FML, lead designer and lead programmer, Ov Collyer MBE, assisted on the gameplay side of things by Dave and Robson, who has recently joined as an intern.
The tech team, which will work on both projects, is Graeme, Kevin and Carey.
The FMO gameplay team is Rob, Andreas, and Miguel, who are working very closely with our friends and now colleagues at KTH in Korea.
Chris will continue working on the graphics and skin side on FML, as well as working on FMO.
And obviously the match engine will be used on both projects, as well as the FM series in general.
It's a very exciting time for all of us to be able to expand FML into new areas of the world, and with the expanded team and new talent coming into the team, it can only be of benefit to both the FML and FMO projects in the long term."
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Aku tactic untuk score untuk CORNER KICK..!!! Bila aku cuba...try....test..its 90% working....!! |
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Aku tactic untuk score untuk CORNER KICK..!!! Bila aku cuba...try....test..its 90% working....!!
baksamakmu Post at 2-8-2010 13:23
Tak nak share ker bro..?
Aku berehat jap main FM2010. Bz sikitlah..... |
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hahhahah....ok2...aku share kt sini
Ko pilih player instruction, click advance and kat bawah tu ada 2 setting untuk koner kik, setkan untuk attack sahaja. Ini yang perlu ko SET :
2 DF- CELEN KIPER
2FB- STAY BEK
2WG- STEN ON FAR POST
2 FW - NIER POS FLIK ON
1 CM- LURK OUTSIDE ( ini lah penjaring gol nanti make sure player ni mempunyai Long Shots, First Touch and Technique yang baik punyer e.g
ampard;Gerard)
Bila aku guner SET PIECE nih....most of 80% chance untuk GOL.....sebab takde oppositon yang marking CM tuh..kos diorang bz marking player dlm kotak
penalti......owh ya...aku luper plak.....bahagin TEAM SETTINGS....CORNER KICKS tu korang set ke PENALTY BOX.....
SEMOGA BERJAYA
JOSE MOURINHO ....hahahhaha |
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Reply 55# baksamakmu
cayalah bro....mak aih dua2 celen keeper. tapi ok gak sbb corner ko aim kat penalty box. best2 nanti kalu aku sambung main balik aku guna taktik ko nie bro. |
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FM Personality Guide. (credit kpd website SI).
Personaliti spt determination, influence, professionalism, ambition, loyalty, pressure, sportsmanship, temperament, dimana setiap drpadanya adalah "hidden attribute". So sbg panduan aku kasi tepek kat sini.
Ambitious: Ambition = 15-19 & Loyalty < 10.
Balanced: none of the rest
Born Leader: Influence = 20 & Determination = 20.
Casual: Professionalism = 2-4 & Determination < 10.
Devoted: Loyalty = 20 & Ambition = 6-7.
Determined: Determination = 18-19 & Ambition >9.
Driven: Determination = 20 & Ambition > 9.
Easily Discouraged: Determination = 1.
Fairly Ambitious: (Ambition = 15) or (Ambition = 16-20 & Loyalty >9).
Fairly Determined: (Determination = 15-17) or (Determination = 18-20 & Ambition < 10).
Fairly Loyal: (Loyalty = 15-17) or (Loyalty = 18-20 & Ambition = 8-14).
Fairly Professional: (Professionalism = 15-17) or (Professionalism = 18-20 & Temperament < 10).
Fairly Sporting: Sportsmanship = 15-17.
Honest: Sportsmanship = 20.
Iron Willed: Pressure = 20 & Determination > 14.
Jovial: Pressure > 14 & Temperament > 9.
Leader: (Influence = 19) or (Influence = 20 & Determination < 20).
Light-Hearted: Sportsmanship > 14 & Pressure > 14 & Determination > 9 & Temperament > 9.
Low Determination: Determination = 2-5.
Low Self-Belief: Pressure = 2-3 & Determination < 10.
Loyal: Loyalty = 18-19 & Ambition = 1-7.
Model Citizen: Determination > 17 & Ambition > 17 & Loyalty > 17 & Pressure > 17 & Professionalism > 17 & Temperament > 17 & Sportsmanship > 17. |
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Model Professional: Professionalism = 20 & Temperament > 9.
Professional: Professionalism = 18-19 & Temperament > 9.
Perfectionist: Ambition > 17 & Professionalism > 17 & Determination > 17.
Realist: Sportsmanship = 2-4.
Resilient: Pressure = 17-19 & Determination > 14.
Resolute: Determination = 15-17 & Professionalism = 15-17.
Slack: Professionalism = 1 & Determination < 10.
Spineless: Pressure = 1 & Determination < 10.
Spirited: Pressure > 14 & Professionalism = 15-17 & Temperament > 9.
Sporting: Sportsmanship = 18-19.
Temperamental: Temperament = 1-4.
Unambitious: Ambition < 6.
Unsporting: Sportsmanship = 1.
Very Ambitious: Ambition = 20 & Loyalty < 10.
Very Loyal: Loyal = 20 & Ambition = 1-7.
Notes:
- Often, a player may be eligible to be described by more than one personality descriptions. In this case, you are still going to see only one description. As a rule, Professional> Determined> Realist> Resilient> Light-Hearted> Spirited> Resolute> Jovial. What is to the lft, takes precedence. This means that if a player is both Realist and Spirited, in the game he is going to be described as "Realist".
- Since tutoring mainly affects these attributes, be careful as to what personality your tutors have. Professional, Resilient, Spirited, Determined, Resolute etc personalities are going to be good tutors. If a Spirited kid is tutored by a Balanced mentor, his personality is actually going to get worse.
. okes. |
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aku skang x berapa into sgt nak main fm...
main takat season season 2013/14..pastu macam bosan plak...
last2, aku pakai editor tool,aku edit player2..
yang best, player2 malaysia ramai main kat liga england..keh3...
Indra Putra gile main kat Arsenal, market value rm250 juta...
aku main nation manager (Malaysia) dapat Asian NAtion Cup 2011 & 2014, Confederation Cup 2013, World Cup 2014...haha..kan best kalo real punya..
ranking lak no 9...menang paling besar lawan kemboja 17-0...
aku edit semua pemain malaysia, attribute semua atas 17, value semua atas rm200 juta...
memang mabeles.. |
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emm..nape fm2010 kali ni dah xde awards utk goalkeeper of the year,defender of the year,midfielder of the year,striker of the year..rasa 2009 n sebelum ni ade je..yg 2010 juz ade award best footballer of the year je..huhu |
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