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Need For Speed : Pro Street

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Post time 22-6-2007 12:49 AM | Show all posts |Read mode
Post Last Edit by naen at 20-3-2010 02:36

11th installment of NFS series


some of the features to make it differ than it's predecessor

  • Photo Realism: Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the centre of the action.
  • Autosculpt: Need for Speed ProStreet pushes the Autosculpt

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Post time 22-6-2007 02:10 PM | Show all posts
ble release game nie???
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Post time 22-6-2007 06:10 PM | Show all posts
Erm...best.
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Post time 26-6-2007 04:58 PM | Show all posts
mcm menarik ni... harus beli
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Post time 26-6-2007 06:31 PM | Show all posts
ini game pc, xbox,ps2,ps3, or????
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Post time 26-6-2007 09:47 PM | Show all posts
Slalu nye kalo game Nfs (EA games) nie multi platform.. rase nye kat sume platform ade game nie..
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ikan_mas86 This user has been deleted
Post time 26-6-2007 09:49 PM | Show all posts
a'ah...x sabar laa nak main, tp pc aku kene upgrade dlu sblm main nih..
dlu need for speed carbon pun requirement cukup
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Post time 26-6-2007 10:00 PM | Show all posts
ooh, aku slalu main kat xbox jerk.. xde requirement.. hehehe..
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ikan_mas86 This user has been deleted
Post time 27-6-2007 09:24 AM | Show all posts
aku ade jgk xbox, tp slalu main kt asrama laaa...
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Post time 27-6-2007 09:35 PM | Show all posts
pc aku dah tak mampu angkat grafik NFS ni..last aku main kat pc NFS underground..lepas tu layan kat ps2 jer..tapi detail macam ni pasti ps2 takleh angkat..keneler beli ps3 jawabnyer,tak pon 360
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ikan_mas86 This user has been deleted
Post time 28-6-2007 10:42 AM | Show all posts
tu laa aku ingat nak upgrade pc aje..
lgpun kene upgrade skit aku nak buat keje ni komputer cam berat aje..
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Post time 28-6-2007 10:33 PM | Show all posts
gila ahh NFS nak kuar.. kaw2 punya grafik..
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Post time 30-6-2007 02:41 PM | Show all posts
Pergh!!! Graphic cun!! hanpir setanding Gran turismo..
tapi kalo ade replay lagi best.. aku seronok tengok replay kalo dah menang..
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Post time 4-7-2007 11:25 PM | Show all posts
mmg cun laa grafik die..
bile nk kuar ni?
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Post time 5-7-2007 12:41 AM | Show all posts








[ Last edited by  AzusaFuyutsuki at 5-7-2007 12:53 AM ]
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Post time 10-7-2007 11:09 AM | Show all posts
best tul ni nmpk gaye tuh..
cpt laa kuar...ke dh kuar?
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Post time 10-7-2007 04:49 PM | Show all posts
kredit to yahoo games




sklyline GTR prototype




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Post time 10-7-2007 04:58 PM | Show all posts
Quote:
Need for Speed ProStreet boasts an impressive and unique car list that spans over 40 years of the automotive spectrum. EA unveils the first set of vehicles to be featured in the game with the Nissan GT-R PROTO leading the pack. This will mark the first time that the Nissan GT-R PROTO, which was unveiled at the 2005 Tokyo Motor Show, is available in a full packaged video game.

Every car in Need for Speed ProStreet is selected for a reason
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Post time 24-7-2007 08:07 PM | Show all posts
Pro Street Q&A Session June 2007

Topics covered: physics, damage and smoke
We have teamed up with EA to give our visitors the opportunity to find out more about the upcoming Need for Speed Pro Street game.

For the June 15th Q&A session, the following topics are available:
Physics - including car handling, sense of speed, difficulty of driving,
Damage - how it affects performance, what if you total your car, duct tape repairs,
Smoke - does it really look as good as they say, smoke related game challenges / achievements.


The questions were send in by our visitors and answered by Need for Speed Pro Street producer John Doyle on July 19th.

1. Will bumpers, doors etc. hang off of your vehicle when damaged? (Brandon)

Bumpers, hoods and spoilers will hang off, bounce around, be affected by the wind and eventually tear off of your car. Doors will not, since we aren't looking to give the impression that anyone gets hurt in these collisions.


2. How accurate are the physics involved in the game? And will the handling modes both have full simulation and full arcade (nfs style handling)? (Rheo)

The physics is quite accurate and believable this year. We've completely re-written the system and it works great. We will offer a range of assists that will provide both the NFS style handing and braking our fans have grown to love as well as allow for additional challenge as you turn down or off each assist. You can select the driving experience you want out of the game. Keep in mind though that the best times will likely be turned in by those who drive with fewer assists.


3. Will the damage on the car accurately effect it performance wise? ie Spoiler is gone meaning lower handling and lower downforce. (Rheo)

Yes to both. Damage can affect your car's aero and that will affect top speed for sure. We are being very careful with our tuning, however. Damage should not be punishing! We want players to race aggressively and push the limits, so a bit of banging and scraping is to be expected. Slam head on into a wall at high speed though, and you'll get the expected result!


4. Will the physics in drifting and drag races be the same or different to the physics used in normal circuit races? If different, how so? And to what extent will the differences influence the car's handling? (93360)

The physics are the same all of the modes. The differences you'll see will be in the levels and types of assists available. We want ProStreet to be a game you can pick up and play and a game you can dial in for the level of challenge you enjoy.


5. Does the player's car have a damage meter, if so then does your car at a certain point of damage smoke and still run, or go into flames and not run anymore? (Kaien)

You can total your car this year. What that means is that you've lost that race. Losing a race isn't the end of the world, however. You can still win the overall raceday and move on in career...just do well in the other events! Again, damage shouldn't feel punishing, NFS ProStreet is not a simulator. Damage should look and feel cool with the added edge that pushing too far can knock you out of an event. Then it will be time to do some repairs!


6. Another question is exactly how much punishment can the car take? Is it possible the go in 200km/h into a wall and get a bumped bumper and some sratches, or will most of the front fly into small peices scattered around the car? (Sebastian)

The cars can take quite a bit of punishment. We aren't looking to perfectly simulate car performance damage, because driving around the track with crippled steering doesn't seem very fun. If you go head on into a wall at 200 you'll likely be done for that event!


7. How are the aerodynamics of autosculpted parts (& the car as a whole) affected by damage during the race?

Tearing off a spoiler or bumper will affect your aero, but won't knock you out of a race. You'll have no problem finishing (and winning) the event unless you do something even worse to your car...


8. Will the physics allow your car to roll or go on two wheels if you take a corner too fast? (nfsuser)

Absolutely, I do it all the time. It also happens when I hit a piece of debris on the road!


9. Will your engine blow if you over rev it too much in a race? (Leo)

It can in drag mode, but not any other time. It felt too punishing and unfun otherwise.


10. Do your tires wear out from too much burnout? (Kaien)

Nope, the game is fun, not punishing. We didn't think, changing tires felt like tons of fun!


11. Will it be harder to smash carbon parts than regular parts? (Kristijan)

Parts will behave the way you'd expect them to. That's the beauty of the procedural damage system.

source NFSunlimited
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Post time 19-8-2007 06:01 PM | Show all posts
waah nice..realistic damage....

kat trailer ckap kuar november...
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