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ADA SAPE2 BOLEH AJAR AKU MACAM MANER NAK GUNA FSEARTH TILES TAK?
academy24 Post at 8-1-2010 18:08
no idea pasal FS Earth kalu Google Earth bleh kot.. |
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haa..bagusler..lps nih btambah la scenery designer kt MS nih...kitorang pnye next plan skang nih nk edit scenery2 yg sedia ada port to FSX compatible,kalo xbole pn,sket2 kite bwt le baru from scra ...
NazreenNazari Post at 8-1-2010 18:35
Naz.. ko pernah dengar atau guna ADE9X... Airport Design Editor FS9/FSX
very awesome.. much better than AFX..
http://www.fsdeveloper.com/forum/showthread.php?t=16163 |
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ADE same cam afcad ker??tp rasanya ZBlueSoftware ade release freeware airport cad editor FSX,namely FSX Planner..tgk sni,den da download ADE,tp xtry guna lagik..
http://www.zbluesoftware.com/fsxplanner/index.cfm |
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aku masih tak dapat activation approve daripada MS? |
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aku masih tak dapat activation approve daripada MS?
AzusaFuyutsuki Post at 9-1-2010 12:11
you tggu jela 1-2 ari...tossee n aboh tgh menapis registration baru nih akibat dari perang bodo ni.. |
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aku masih tak dapat activation approve daripada MS?
AzusaFuyutsuki Post at 9-1-2010 12:11
Azusa...try register lagi skali...aboh terdelete semua new register ID semlm..... |
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salam tossee.. kau tau macamne nak masukkan sid star utk default gps x?.. macam intersection ISMAS kat penang xde.. so aku edit flight plan yang sedia ade guna jeppesen chart tapi macam waypoint tak kene je.
contoh: [flightplan]
AppVersion=9.0.30612
title=WMKL to WMKP
description=WMKL, WMKP
type=VFR
routetype=2
cruising_altitude=11500
departure_id=WMKL, N6* 19.04', E99* 43.35', +000029.00
departure_position=3
destination_id=WMKP, N5* 17.15', E100* 15.87', +000010.99
departure_name=Langkawi Intl
destination_name=Penang Intl
waypoint.0=, WMKL, , WMKL, A, N6* 19.04', E99* 43.35', +000029.00,
waypoint.1=WM, GOMATC, , GOMATC, I, N6* 17.51', E99* 42.50', +000000.00,
waypoint.2=WM, GOMAT, , GOMAT, I, N5* 57.20', E99* 56.33', +000000.00,
waypoint.3=WM, ISMAS, , ISMAS, I, N5* 44.10', E100* 02.90', +000000.00,
waypoint.4=WM, TAMIT, , TAMIT, I, N5* 19.30', E100* 08.20', +000000.00,
waypoint.5=WM, OPOVI, , OPOVI, I, N5* 11.80', E100* 04.40', +000000.00,
waypoint.6=WM, KENDI, , KENDI, I, N5* 08.60', E100* 08.20', +000000.00,
waypoint.7=WM, VPG, , VPG, V, N5* 16.77', E100* 15.65', +000000.00, B579
waypoint.8=, WMKP, , WMKP, A, N5* 17.15', E100* 15.87', +000010.99,
yang bold tu aku add sendiri. |
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salam tossee.. kau tau macamne nak masukkan sid star utk default gps x?.. macam intersection ISMAS kat penang xde.. so aku edit flight plan yang sedia ade guna jeppesen chart tapi macam waypoint tak k ...
achiles Post at 11-1-2010 10:21
rujuk sni
http://www.btinternet.com/~gb.mitch/index.html |
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hello ppl , i come in peace ^^ |
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hello ppl , i come in peace ^^
jouvarn Post at 21-1-2010 03:33
hello jouvarn n welkam to cari flightsim lounge! |
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thanks bro , seems happening here . hehehe . so wat are the general scenery works goin on? |
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thanks bro , seems happening here . hehehe . so wat are the general scenery works goin on?
jouvarn Post at 22-1-2010 01:15
emmo now working on WMKKv3 and just started WMKCv2 ..while im working on my own wmkd with very few resource,at the same time improving wmkn&wmkc (v0.9/1.1 hope i can finish'em before mo's WMKC v2 lol...),other members now busy collecting resource spicing up WMKJ scenery and now planning on new kerteh WMKE,later if we have enuf man workin with FSX SDK,converting if not all,but some sceneries,to FSX compatible wudbe even better..hmm...for now,ground polys reelly crackin ma head!:geram::geram: |
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wah great . so it means so far . WMKK , WMKC , WMKD , WMKJ(updating) then later WMKE . Tats interesting . Any airports not in progress around Malaysia atm? Btw ground polys , hehe i oni know how to do it via gmax . I did WMKM when I was in flying school tho , but didnt release it because it was on the virge of renovation there . Btw , regarding the building crashes in my WMKKv2 , now only I knew where to ignore those crashes , thanks for the heads up |
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actually I've already remove crashbox in your WMKKv2,its all started i when one of my friend complaining that he somehow cant start at gate/parking spot with FSPassenger,immediate crash if they do so,to avoid that,he has to start at active runway, eventho crash detection is disable in fs9,but FSP forcing crash detection enable in-game,so ive decide to remove crashbox to every single object in your WMKKv2..i didnt manage to do so until Arno at FSDeveloper comeout with his new tool,the ModelConverterX,so what i did was to import BGL into MCX,export as 3ds,import 3ds to gmax,then using attachtool script,remove the crashbox to all objects,export back to mdl,luckily 3ds converted by MCX keeping its texture coordinate as well,so i dont have to map again Ive create new bgl,then place it using rwy12 and it work like charmm...i dont know if malaysianwings member do have that "Crashbox~less" wmkk since i did share that to some flydamnit members...i dont know about any other airport...creating an airport model is actually not really hard now,but,collecting resources for making 1 that satisfy modeler needs is deym painful n really time consuming |
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hehe , thanks so much bro for fixing my prob , was bz after that in flying school all the way to training in mas . but release la in avsim , wmkk v2.5 or sth . hehehe . bug free . i do agree , its not hard creating an airport , but its really time consuming , positioning the objects , getting exact coordinates and rotations , really time consuming . |
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