“DDoS, Don’t Move”... LCK Introduces Offline Servers
LCK (League of Legends Champions Korea), which hosts the domestic League of Legends professional league, has pulled out a trump card to prevent DDoS (Distributed Denial of Service) terrorism.
On the 13th, LCK announced on its official SNS that it would introduce an offline server to LoL Park.
An offline server is a server that is physically separated from the online server and can minimize the influence from external networks, so it has been considered the best way to prevent DDoS.
There is analysis that the LCK is mobilizing all possible methods to prevent DDoS ahead of the upcoming playoffs. 안전한 파워볼사이트
LCK explained in a statement on its official SNS on the 13th, "We recently introduced an offline game server to LoL Park," and added, "Considering the security measures applied to LoL Park, we decided that it was a good time to try live broadcasting."
The LCK, which has been broadcast as a recording since the 6th week, will be converted to a live broadcast without spectators from the 8th week, which begins today.
LCK said, "Because we cannot know in advance when and how the DDoS attack will occur, this parking will be held without spectators.
If it proceeds without any major problems, we hope to be able to play with fans again from the last week of the regular league."
LCK explained in a statement on its official SNS on the 13th, "We recently introduced an offline game server to LoL Park," and added, "Considering the security measures applied to LoL Park, we decided that it was a good time to try live broadcasting."
The LCK, which has been broadcast as a recording since the 6th week, will be converted to a live broadcast without spectators from the 8th week, which begins today.
LCK said, "Because we cannot know in advance when and how the DDoS attack will occur, this parking will be held without spectators.
If it proceeds without any major problems, we hope to be able to play with fans again from the last week of the regular league."
Next, the reason why LCK has used online servers instead of offline ones is that they have advantages such as immediate response and management regardless of region and time, easy updates, and teams can access the competition servers from their dorms explained.
However, he explained that it was a mistake to not sufficiently consider the risk of DDoS attacks.
With the introduction of offline servers, the threat of DDoS attacks in in-game situations is expected to be minimized.
However, there are still concerns about the fact that connection to an external network is inevitable for broadcasting the competition.
In response to this, the LCK expressed a cautious stance, saying, "More security measures have been applied to this area," but "continuous monitoring and flexible response will be necessary."
As LCK introduced offline servers despite enormous costs such as server construction, fans are paying attention to whether the DDoS incident will end.
Today, when live broadcasts resume for the first time, is expected to be a turning point in determining the normalization of the LCK.