hayrin86 Publish time 1-1-2010 09:58 AM

Game terbitan 2000-an yg korang takleh lupakan?

Hari ini ialah hari pertama dalam dekad baru, dekad 2010-an. Semalam ialah hari terakhir dalam dekad lalu, dekad 2000-an. Game terbitan 2000-an yg takleh korang lupakan? Sebutkan.

hakim_srt Publish time 1-1-2010 10:31 AM

ntah...tp aku mnat contra..mari..tetris...metal slug..tu jer kot...

cmf_cluesan Publish time 1-1-2010 10:49 AM

2# hakim_srt

tu bukan 90s bukan game ke? :sweat3:

Yang aku tak bole lupa, NFS2 SE, NFS4 High Stakes, Mortal Kombat 4, Tomb Raider 4, Sim City 4, Midtown Madness 2, Hitman, Tony Hawk's Pro Skater, Counter Strike, Warcraft, Diablo:Hellfire & Diablo 2. tu suma antara game2 yg pertama aku main kat PC.

hakim_srt Publish time 1-1-2010 10:59 AM

a'ah...lpe plak...aku x le lpe maen nfsu..nfs2..tonyhawk...lets and go...(game tamiya tu daa)gundam...red alert...red alert 2...warcraft...wining eleven 6..haha.....

MetalFire Publish time 1-1-2010 11:26 AM

counter strike tu bukan 90an jugak ker..

tp aku rasa ni antara game2 yg merevolusi dan dah shape game zaman skang.at least pada aku ar

Final Fantasy X
game ni kuar taun 2002 tak silap aku.masa tu kuar karakter Yuna.best wo.merembes wa cakap lu.aku rase game tu yg membentuk siri FF sampai skang.dan yuna tu pon da jadi satu icon gak dlm dunia gaming

PES@Winning Eleven
yg ni aku tak sure.rasenye since late 90's(time psone lagi da ade kot). tp ngan new console ps2. siri2 ni da jadi hot sampai skang dan da berjaya memecahkan monopoli siri FIFA. until now. siri PES@W11 jadik game icon utk game bola yg best

HALO
aku tak pnah men.tapi rasenye,over the past decade,rasenye game ni gak jadi game yg disebut2 almost every year..best2.

The Sims
new concept.nuff said..game ni taun 2000

NFS series..
revolutionised racing game


lain2 nanti aku tambah

MetalFire Publish time 1-1-2010 11:28 AM

Post Last Edit by MetalFire at 1-1-2010 11:30

Top 10 Lists: The Top 10 Games Of The Year: The 2000's

Entering the 2000s, Nintendo was hoping that the setback they suffered in the fifth generation was merely temporary. They were half-right. The decade would open with yet another strike against the former industry standard, as another Sony console would dominate the landscape like no other game had, and Nintendo would see itself drop down to third behind console newcomer, Microsoft. Every decade thusfar has had an identifying innovation to it: in the 1970's, it was video games in general; in the 1980's, it was home consoles; and in the 1990's, it was 3D gaming. In the 2000's, though, it would be online gaming. While online gaming had technically been around for years previously, it had not yet reached the point of becoming an industry standard. Few games tapped into true online multiplayer as we would identify it today, and those that did were widely regarded as trailblazers: chief among them was StarCraft, released in 1998, and by far the most popular online game yet released. It supplied many of the innovations we would go on to consider standard. The 2000's saw the explosion of this realm: the PlayStation 2 and Xbox both dabbled with online play, and the seventh generation introduced online features as basically an understood element of any good game. As we'll see, the 2000's introduced and popularized a whole new element of appeal for video games in general. Also, in case you haven't noticed: these lists are listed by year, not ranked against each other.


#10: 2000 -- The Sims (PC)

Unfortunately, as we get to more recent years, two problems arise. First of all, the games of the year are much less clear-cut: the other manufacturers have caught up with the Marios, Zeldas and Final Fantasies of the world, and there's almost never a clear-cut favorite. Secondly, game genres split hugely starting in the sixth generation; previously, most game genres were played by most gamers, but the PlayStation 2's extensive library allowed gamers to be pickier. So, all my picks from here on out will likely be controversial, starting with this one. The Sims probably isn't the most popular game of the year among GameFAQs, but it's difficult to deny its worthiness of that title in the broader scheme of things. The Sims would go on to become the best-selling PC game of all time, and is important for the way it drew in casual gamers, and for the way it basically introduced the realistic-sim genre of gaming. For years, The Sims was likely the only video game you could mention to that cute girl in Calculus class without being met with an awkward stare. Beyond The Sims, 2000 was largely the swan song of the fifth console generation. The PlayStation 2 would be released with a relatively weak launch lineup late in the year, and the Xbox and GameCube would follow a year later. Among the great console games to ride their systems' exit were Perfect Dark and The Legend of Zelda: Majora's Mask for Nintendo 64, and Final Fantasy IX and Chrono Cross for PlayStation. There were a pair of wildly popular other PC games released in 2000 as well in Diablo II and Baldur's Gate II, both recognized as among the greatest games of all time; and the gem of the Pokemon series, Pokemon Gold and Silver, was also released in 2000. And of these games would be a worthy choice for Game of the Year 2000, but none quite reached the audience or revolutionized their genre the way The Sims did.


#9: 2001 -- Halo: Combat Evolved (XBOX)

The following three years represented an interesting sort of limbo for the video game industry. It's difficult to describe. Many of great games were released over the following two years, but the general feel was that the industry was awaiting something: the imminent landing of real online multiplayer gaming. It had been around for ages in the form of MMORPGs and online RTSs, but it had not reached the point where it captured the same charm as same-room multiplayer experiences; but the industry (well, maybe not Nintendo...) knew that day was coming. As if preparing for it, Microsoft released in 2001 arguably the greatest multiplayer game yet released: Halo. With support for four networked Xbox systems (and thus up to 16 players), Halo single-handedly popularized the LAN party phenomenon. It was popularly recognized as the best multiplayer game since Goldeneye 007, capturing the same level of charm but elevating it in far too many ways to count. Halo successfully managed to simultaneously tap the classic appeal of multiplayer first-person shooter games, and yet set itself apart as a very unique gaming experience. It beat out some extremely tough competition to land in the top spot for 2001, though: the 'second tier' of the year alone is incredible, featuring Devil May Cry, Paper Mario, Phantasy Star Online, Project Gotham Racing, and Golden Sun. But the other games released in 2001 are a veritable who's-who of the video game industry. Final Fantasy X is considered by some to be one of the best console RPGs of all time, and is undeniably among the most popular. Grand Theft Auto III was the top seller for the year. Metal Gear Solid 2: Sons of Liberty is rated by many as one of the 20 best games of all time. And there's no way to forget Super Smash Bros. Melee, one of the most popular party games and games in general of all time. Still, though, Halo was a harbinger of the new era of video games, and is well-deserving of Game of the Year 2001.


#8: 2002 -- Metroid Prime (WII)

The Metroid series had obtained a strong following in its early days on the NES and SNES, but its success was largely judged in comparison to the other games at the time. Despite its popularity, it didn't quite match that of the Mario, Zelda and Mega Man, and was unfortunately shelved for eight years. Samus made her gallant return in 2002, though, for the GameCube hit Metroid Prime. Metroid Prime's popularity lies largely in its brilliant design. While Nintendo could have brought the game into the 3D generation as they did with other platformers like Mario, they instead opted for a first-person shooter alignment. Despite that, though, they retained all the appeal of the classic Metroid games, including power-ups, exploration and treading back through old territories with new equipment. 2002 on the whole was a good bit quieter than 2001, though. Its high points included The Elder Scrolls III: Morrowind, one of the biggest games ever released at the time; Warcraft III: Reign of Chaos, the next step in Blizzard's hit series; Spider-Man: The Movie, one of those rare high-quality movie-based games; and Animal Crossing, the GameCube's strangely addictive simulation game. Kingdom Hearts made huge waves as well, with a incredibly-implemented yet bizarre concept. But perhaps the most notable release after Metroid Prime was the second Neverwinter Nights, the most popular MMORPG yet released at the time. It in many ways embodied the technological changes that were taking place in the industry that would soon allow the more popular internet-driven multiplayer games, including making use of increased internet speeds, improved graphics and audio, and an increased refinement of the delicate client-server structure that all online multiplayer games rely on.

MetalFire Publish time 1-1-2010 11:32 AM

#7: 2003 -- Star Wars: Knights of the Old Republic (XBOX)

The online multiplayer revolution would wait at least another year. LucasArts tried to jump on board with perhaps the most MMORPG-friendly existing universe with Star Wars Galaxies, but aimed too high and never met with much success. A different Star Wars game, though, would sail on through to nearly unanimous Game of the Year status: Star Wars: Knights of the Old Republic. Knights of the Old Republic had everything that players had wanted from the various previous games. It provided a new plot rather than rehashing an old one, but actually took some time to explain it. It provided excellent and satisfying gameplay, finally allowing the player to really feel as if they were playing an actual Jedi. And it was situated in a time period that fans had always been interested in, thousands of years before the main Star Wars plot. That was also beneficial to the developers, as it allowed them to write a plot that didn't need to be contrived out of the movie plot. Beyond the two major Star Wars releases, 2003 saw two major RPG releases:: Xenosaga hailed a new era of serious RPGs, and Pokemon released its next generation in Pokemon Ruby and Sapphire. The Legend of Zelda: The Wind Waker also debuted, and was a surprise hit despite the graphical style that was criticized before its release. Other major hits for the year included SoulCalibur II, one of the greatest fighting games ever created and especially one of the best games available on the GameCube; Call of Duty, one of the most innovative military-based shooters to date; Prince of Persia: The Sand of Time, a semi-revolutionary action game; Beyond Good & Evil, a cult classic despite its initial low sales; and WarioWare, Inc.: Mega Microgames!, the first in Wario's hit series of mini-game-based games.

#6: 2004 -- World of Warcraft (PC)

2004 was huge. There's just no real other way to describe it. The imminent explosion of real online multiplayer-capable games finally took hold in 2004, as Xbox Live hit its stride. 2004 saw the release of at least a half-dozen games that would have been Game of the Year in almost any other year. Half-Life 2 was hailed as one of the greatest first-person shooters of all time and nearly single-handedly revolutionized not only its genre, but the game industry in general. It was chosen by nearly everyone as the game of the year. Halo 2, with its storng support for Xbox Live, is also considered one of the year's biggest releases, building on its predecessor, carrying it into the online multiplayer era, and setting the stage for the next game in the series. And the list of other games from 2004 is quite star-studded: Ninja Gaiden, Metal Gear Solid: The Twin Snakes and Snake Eater, Tales of Symphonia, Doom 3, Fable, Star Wars: Battlefront and Knights of the Republic II, Grand Theft Auto: San Andreas, Everquest II, Katamari Damacy, and Metroid Prime 2 -- that's quite a list. But yet, one game released in 2004 went on to become a true cultural phenomenon, played by millions, parodied by sitcoms and reported on by the media like any other major cultural icon. World of Warcraft has become arguably the most popular game of all time. It's not just about how many people play it: it's about its familiarity even to those who don't. It epitomizes the dominant genre of the new decade, commanding over 62% of the MMORPG market. World of Warcraft is a simply the most popularly visible game available today. It has been used for scientific research, it provides a means of livelihood to thousands of people around the world, and it has embedded itself more in the popular conscience the way no other game has since Mario. I would go so far as to say World of Warcraft is to the modern generation of video games what Mario was to the previous generations. And I've never even played it.

#5: 2005 -- Resident Evil 4 (GC)

To be quite honest, I've always been a little bit surprised by the Game of the Year for 2005. I can't really argue with it -- numerous media outlets named it the top game for 2005 and the top game for the GameCube, and some even went as far as to name it the best game ever released at the time. My own research found it to be named on more of GameFAQs' top ten lists than almost any other game, trailing only six others with 122 mentions. The key to Resident Evil 4's success came in the way it satisfied old fans while drawing in new ones. It was undoubtedly one of the most immersive games ever released, an absolutely critical quality for a survival horror game that relies on its players' feeling of being "in" the game to succeed. It expertly combined great graphics, multi-dimensional characters and great voice acting to truly put the player in the story. 2005 did see several other hit releases, as God of War and Shadow of the Colossus won other Game of the Year awards; Devil May Cry 3 met with critical reception and commercial success; Lego Star Wars brought in casual gamers; Perfect Dark Zero adequately resurrected the old Perfect Dark franchise; and the Legend of Zelda: The Minish Cap brought back classic Zelda gameplay. Civilization IV was likely the runner-up for Game of the Year 2005 on its own, as it blew up to become one of the most popular games of all time, but the other most significant release of the year was the Nintendo DS. Technically the DS was released in 2004, but in 2005 it hit its stride with numerous breakout hits, including the touch-heavy WarioWare games and the hit Mario Kart DS. These releases marked a broader trend -- Sony attempted to put the final nail in Nintendo's coffin with the release of its PSP, a technically superior device, but innovation and marketing made the Nintendo device the run-away hit. That's a trend we'd see again.

#4: 2006 -- Wii Sports (WII)

It's both easy and hard to argue against this selection for Game of the Year 2006. As a game, Wii Sports can't really compare to many of the other games released in 2006. And while most games on these lists have been evaluated solely for their own merits, it's incredibly difficult to completely ignore what Wii Sports represents. Since the fifth generation, Sony had been steadily pushing Nintendo out of the industry. Its PlayStation, while popularly seen as equal with the Nintendo 64, outsold the Nintendo console over 3 to 1. Nintendo fell to third in the sixth generation, behind the Xbox, and here the PlayStation 2 outsold the GameCube over 7 to 1. Sony was poised to knock the one-time king out of the water, and attempted to by attacking Nintendo's last source of dominance: the portable market, releasing their PSP to trump the Nintendo's new DS. But while technically superior than the DS, the PSP failed as Nintendo tapped into their history of innovation (and an excellent marketing scheme) to lead the DS to become the third best-selling game console of all time. The Wii and its Wii Sports are the same development. The PlayStation 3 is a technical gem; modified versions of its are used to conduct scientific research because little else mirrors its power. But by appealing to casual gamers and simplifying the games, the Wii drew in an audience that had been unknowingly alienated by the increasingly complex and gamer-oriented industry. The result? The Wii is the seventh best-selling console of all time, and has outsold the Xbox 360 almost 2 to 1, and its one-time nemesis the PlayStation 3 2.5 to 1. Wii Sports has become the best-selling game of all time, and Wii games hold the top two slots for best-selling non-bundled games (Wii Play and Wii Fit). Wii Sports and the Wii are completely game-changers, resurrecting Nintendo and revolutionizing the gaming industry. The other great games of 2006 were inherently likely better: The Elder Scrolls IV is the popular choice for game of the year; Metroid Prime Hunters, taking Samus to a portable medium; Kingdom Hearts II, the next in the hit series of Disney-themed RPGs; New Super Mario Bros., Nintendo's first retro Mario game; Half-Life 2: Episode One, continuing the hit FPS series; Dirge of Cerberus, the first in Square's Compilation of FF7; Okami, an innovative new action RPG series; Gears of War, one of the best third-person shooters ever; and of course, Final Fantasy XII, the next game in arguably the most popular series of all time. Oh, and of course, we can't forget the other popular game of the year choice for 2006: The Legend of Zelda: Twilight Princess, taking the Zelda series to Nintendo's new hit console.

MetalFire Publish time 1-1-2010 11:35 AM

#3: 2007 -- Mass Effect (X360)

Now this is where it starts to get hard. With other years, we have the benefit of knowing which games have really withstood the test of time -- but that's a viewpoint that it's hard to take unless we're a few years out. 2007 was only a couple years ago, and many of its games still feel relatively recent. But released in 2007, Mass Effect was one of those games that really had some features that set it apart from the rest of the industry for the year. It didn't simply do the same things better; it provided a complex, changeable, open-ended environment and plotline that had not previously been seen in games. Sandbox games existed, and plot-driven RPGs existed, but they both benefited from what the other lacked: sandbox games gave you real impact the way a plot-driven game couldn't, but RPGs supplied complex and intriguing plots the way sandbox games couldn't. Mass Effect struck a balance. Its plot is as thorough, complex and engrossing as any; but it still comes across almost as a completely open-ended game world. Between the traveling options, sidequest depth and character customization abilities, it could almost be called The Elder Scrolls in Space -- all while retaining that immersive plot. But as I said, it's difficult to choose for these recent years. Call of Duty 4 is the other popular choice for Game of the Year 2007, as it truly revolutionized war-based shooter games; The Orange Box (and its member game Portal) provided some of the most innovative interaction devices and gameplay styles yet seen; BioShock's plot and world are as deep as any others, and really represents a step toward using games as a true expressive medium tantamount to movies and books (and, in all honesty, would be my runner-up for Game of the Year 2007); there's no denying the innovation of Super Mario Galaxy, the greatest Mario platformer since Super Mario 64; and Assassin's Creed... well, what more need be said? All this is almost enough to make us forget that Halo 3 debuted in 2007, the culmination of several years of progression and arguably the pinnacle of online multiplayer console gaming.

#2: 2008 -- LittleBigPlanet (PS3)

Now, many might see Halo 3 (or any of the other wildly popular online multiplayer console games) as the culmination of the online multiplayer revolution. But LittleBigPlanet, to me, is that revolutionary game. User-generated content had characterized the Internet since the early 2000s, with its framework continuously shifting from few content-producers and many content-consumers to the exact opposite. On today's Internet, nearly every user is a content-producer of some sort. But the video game industry lagged behind that a bit, with almost no user-generated content available to the players -- until LittleBigPlanet. LittleBigPlanet filled in a seemingly obvious void: platformers are popular, level-creators are easy to use, but people can't share their levels with others. Why not? Well, now they can. LittleBigPlanet brought the video game industry into the Web 2.0 era, allowing players to actually create and return content to other users. There's no need to rehash what an effective framework it is: ideas like these are the entire reason that sites like YouTube, Facebook and even GameFAQs to an extent have become so popular. Bringing it to the console gaming industry meant a game with nearly infinite replayability, as there's always something different to play. Now if only they'd chosen a less creepy-looking leading character. Other great games released in 2008 included Fallout 3, Bethesda's popular follow-up to the series built on their Elder Scrolls engine; Warhammer Online, the newest worthy World of Warcraft 'successor'; Left 4 Dead, the wildly popular survival-horror-zombie game for the Xbox 360; Gears of War 2, the follow-up to the advanced third-person shooter game series; Super Smash Bros. Brawl, taking the popular series to the Wii (and wisely avoiding substantial use of motion controls); and Grand Theft Auto IV, yet another improvement for the popular sandbox-style game series. Other notable games for the year included Rock Band 2, the World of Warcraft expansion Wrath of the Lich King; Metal Gear Solid 4: Guns of the Patriots; Devil May Cry 4; Mario Kart Wii; Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness; Resident Evil Zero; Spore; Star Wars: The Force Unleashed; Fable II; Call of Duty: World at War; Rune Factory Frontier; and Dissidia: Final Fantasy. Noticing more games listed here? There are. Without the benefit of time separation, it's much harder to figure which games truly have staying power, and which are just flashes in the pan.

#1: 2009 -- Batman: Arkham Asylum (X360)

Which makes picking a game for this year downright impossible. Where do you start? The year's not over yet, but with no major releases on the horizon for the next four weeks, now is as good a time as any in the near future to sort out the picture. Where do you even start for 2009? There's nowhere close to a consensus choice. I can name at least a dozen games that would certainly garner at least some votes. In fact, I will. What about Uncharted 2: Among Thieves? Praised by many as one of the greatest games of all time, it has all the qualities of a legendary experience: great graphics, incredible plot, online multiplayer and great gameplay. Your girlfriend might even mistake it for a movie. What about Call of Duty: Modern Warfare 2? Almost unarguably the most-anticipated game in recent years, college professors (well, one at least -- mine) actually canceled classes the day after its release not because their students wouldn't attend, but because they themselves wanted to play. What about Assassin's Creed II? With one of the most expansive marketing schemes I've ever seen, it still manages to live up to the hype and deliver a worthy successor to its acclaimed predecessor. What about Wii Sports Resort? It doesn't receive much attention alongside these others, but its MotionPlus accessory is a great enhancement to the Wii's motion detection, and it's a great game on its own -- and the third best-selling of the year, behind Wii Sports and Wii Fit. What about Dragon Age: Origins? As one of the most enormous RPGs released in recent years, it would have been one of the year's top releases (and still is, really) but still manages to be overshadowed by others. The depth of game quality this year is simply astounding, and the only thing more criticized then my choice will be the games I forgot to even mention. But for me, my choice for Game of the Year 2009 is Batman: Arkham Asylum. Part of it comes from a favoritism for non-sequels, which more and more hit games these days are. But there's no doubting that Batman: Arkham Asylum is one of the year's top games. What puts it over the top for me is the level of challenges overcome by the developers; rather than a completely open canvas, the developers simultaneously had to stay true to source material (and did a remarkable job), and overcome the stigma usually associated with strongly basing a game on some sort of source material (movie-based games, ahem). Combining that with a superb gameplay environment, action-packed content, a great control scheme, and fittingly dark mood make Batman: Arkham Asylum a worthy choice for Game of the Year 2009.

The 2000s were characterized by two major gameplay developments. One was expected: the explosion of online interactions as part of video games. In the early part of the decade, online multiplayer games were few and far between: there was Starcraft, Diablo and a handful of others, but the majority of the market still lay decidedly with one-room multiplayer experience (or even no multiplayer at all). Now, at the end of the decade, games that lack a substantial online component are heavily criticized. One of the only criticisms leveled against the recent hit New Super Mario Bros. Wii is that its multiplayer does not have an online element. Games now are expected to connect to the Internet. That change was expected, though: what wasn't anticipated was Nintendo's innovative reinvention of video game consoles, and the appeal it would have to casual gamers. With Sony's dominance at the close of the 90's, one never would have guessed that the two best-selling consoles of the later 2000's would be Nintendo brands. But yet, the Wii and DS have succeeded in reinventing the company's image, from the single video game developer, to the developer for the mass of people. It's been a brilliant move by Nintendo: leaving Sony and Microsoft to divvy up the comparatively smaller "gamer audience", Nintendo instead commands the much larger casual audience, leaving its competitors in the dust. Nowadays, it's difficult to even say they compete: it's like comparing the epics of Peter Jackson to the nuanced films of Martin Scorsese. So what does the next decade hold? Some developments are clear. 3D gaming is on the horizon, and the modifications made with the Wii motion board indicate a new type of full-motion gaming is coming. But as Nintendo's changes in the late 2000's showed, it's impossible to fully anticipate what will happen. Will video games go to an all-download format? Will the current console makers even be able to keep up with new web-driven services? Will game development become increasingly decentralized, to the point where the Squares and Bethsedas of the world give way to gems generated by considerably smaller teams, with a YouTube of video games springing up? Only time will tell, but one thing is for sure: history has shown us that we wouldn't even recognize the industry of ten years from now if it was explained to us today. Everything's going to change.

ni list aku curik dari gamefaq..

tp favourite game throughout the decade jugak datang dari GBA cam game Pokemon ngan Golden Sun series

hakim_srt Publish time 1-1-2010 11:42 AM

aku skarag mnat game grid......kluar utk pc,ps3,ngn xbox 360...aku mnat pes dari dlu smpi skrang...tp aku bnci fifa...x tau la knapa.....aku marn mmg rse x best....

hakim_srt Publish time 1-1-2010 11:44 AM

call of duty1-5 is the best game warrr....the best ever game....modern warfare2 yg pling baru...fuh...x tdo mlm aku maen...

aziz79 Publish time 1-1-2010 12:15 PM

dulu kini selamanya football manager

hakim_srt Publish time 1-1-2010 12:40 PM

sim town is the bestt

akumirul Publish time 3-1-2010 11:11 PM

yg aku x lupa an:

NFS Underground Series
NFS Most Wanted
NFS Carbon
Call of Duty 4,5,6
FarCry
Spore

:lol:

hayrin86 Publish time 4-1-2010 09:17 AM

13# akumirul
Ada lagi, Burnout 3: Takedown akan aku tetap main.

NazreenNazari Publish time 7-1-2010 11:38 AM

ni aku pnye list...

NFS=all series...even aku msih main direct TCP/IP ngn nfs2se..huhu
Colin Mcrea Rally=sume siri,aku masih main direct TCP/IP ngn CMR2.0
Midtown Madness1n2=online hujung miggu main online cop n robber
Motocross Madness 2=pn still online direct TCP/IP
Monster Truck Madness 2=suke giler..
Codemaster's ToCA 1/2/3=ari2 ngadap main ngn budak2 gamespy
GRID=same la..
Age of Empire 1-3=still online,xpun main LAN
Rise of Nation=same ler
COD series=ALL masih main
Battlefield series=All,boring2 aku join online ngn server gamespy,xpun direct IP ngn cracked2 server.
CFS1/2/3=boring2 ngadap gak
FS8 n above=faveret aku nih
Tomb Rider series=all aku enjoy,pling best 4,angel of darkness n legend,huhu,underworld ngn anniversary kureng sket la..
Half Life/Counterstrike=fav giler bey dulu
Diablo1-2=best ooo
Warcraft=all series
Starcraft=all series..skang tgh mnggu s2
Company of Heroes=best oo ww2
Dawn of War=huhu...1st time beli collector edition ori lak tuh,bpk la mhl mse tuh..
Command n Conquer=sume siri aku ade,dlm original 1st decade tmasuk sole survivor (97) original CD..fuhh..syg giler aku game2 nih..
NBA=all series
FIFA=all series
WE/PES=all series for PC,i hate console!
MotoGP1-09
SBK2001=game pcuma aku dpt skali ngn ea pnye cap mse beli komputer kedua aku..huhu
Doom=game bundle ngn gc voodoo2 lame aku nih..classics yg aku syg

ckup la tuh...

kambinggila Publish time 22-1-2010 10:46 AM

aku paling minat dan suka games utk PC. mostly genre game aku main either RPG or adventure RPG macam kat bawah nih:

Might and Magic series
Heroes of Might and Magic series
Final Fantasy V, VI & VII

danialarif Publish time 5-2-2010 09:27 PM

Post Last Edit by danialarif at 5-2-2010 21:42

Ni game2 zaman 2000 yg aku x bleh lupa...
-NFS Undercover
-Metroid Fusion
-Pokemon Red rescue team,Ruby,Fire Red
-Mortal Kombat: Shaolin Monks
-Left for Dead 1&2
-Resident Evil Outbreak
-Ultimate Spiderman
-Digimon RUmble Arena 2
-Medabot (tak igt nama full game ni, game lawan2 bkn rpg)
-Getting Up
-Bleach:Blade Batters 2
-Counter Strike Condition Zero
-PES/Winning Eleven
-Red Alert 2
-C&C General
-Sim City 4

EncikSaif Publish time 10-2-2010 03:39 PM

Sims 2 - Kehidupan aku yang lain
Wrestling MPire - game gusti indie yang sangat best

elle_gogo Publish time 20-2-2010 11:45 PM

uwaaa ni zaman aku student2 dulu2 ni..
sanggup ponteng kelas sbb nk menangkan game punya pasal. :kant:
byk yg dah tak ingat. tapi aku paling whindu kat the sims, red alert2, warcraft, lort of the ring

gunblade712 Publish time 21-2-2010 09:29 PM

Final Fantasy X podewin!

aku siap gamekan 3 kali yang normal version, yang international version aku gamekan 2 kali.. yang international version mencabar sket.. sbb takde cheat gameshark, lepas tuh nak kalahkan dark aeon yang susah nak mapuh har har har har..
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